BB2-L26-M1 — Addresses, ports, and the client–server model Goal: Understand what “connect to host:port” means and why networking is basically I/O plus failure.
BB2-L26-M3 — TCP client in Java: sockets, streams, timeouts, framing Goal: Write a TCP client that doesn’t hang, doesn’t corrupt messages, and cleans up correctly.
BB2-L26-M4 — TCP server in Java: ServerSocket, concurrency, thread pools, half-close Goal: Build a server that handles multiple clients without collapsing under load.
BB2-L26-M6 — HTTP essentials: methods, status codes, headers, payloads Goal: Understand HTTP as the language of APIs: request/response, correctness signals, and meaning.
BB2-L26-M8 — Simple HTTP server mental model and WebSockets concept Goal: Understand servers as handlers + shared logic, and why WebSockets exist for real-time systems.