BB3_28_MT01 — JavaFX today and the Stage→Scene→Node mental model Goal: understand what JavaFX is (and isn’t), and build a minimal “Hello Window” correctly.
BB3_28_MT02 — Layout and scene graph: building UI that actually resizes Goal: build UI structure with layout containers instead of pixel chaos, and reason about the scene graph.
BB3_28_MT03 — Events + properties/binding: UI logic without spaghetti Goal: connect actions to code safely, validate input, and use properties/binding to reduce manual updates.
BB3_28_MT05 — JPMS modules in real life: requires/exports/opens for JavaFX Goal: understand module-info.java, what requires/exports/opens mean, and why JavaFX+FXML often needs opens … to javafx.fxml.